More than that, the most notable issue in the game has to be the camera. Star Wars requires more precision than any other Angry Birds game to date. You need to know what angle to launch your birds at, you need to know when to execute their abilities, and for the more directional-based powers like Chuck’s blaster or Bomb’s Force wave, you need to know where on the screen you’ll want them to go. Old Angry Birds games always allow you to pan the camera to get a bead on things and this one is no different, but with all the new things to keep in mind, more tools are needed to plan out your destruction properly. Zooming controls would do wonders for that and it’s high time for Angry Birds to consider expanding its camera controls.